Race & Class Selection
CLASSES
Over the next 17 pages, you’ll find Class options that appear in the books and are available to most crawlers. Your choice of Race should influence the three Class options the System AI gives you. Discuss your desires with the GM beforehand. Classes are divided into a bunch of categories, but one big category is the base Class. Barbarians, Bards, Clerics, and Mages are categories of similar Classes familiar to fans of tabletop roleplaying games and Dungeon Crawler Carl alike. Any crafting tables you gain through your Class appear as soon as you acquire a personal space (Fourth Floor or later). At the end of this section, you’ll find a Class Point Buy system to help you design your own unique Class! Several of these Classes have unique benefits you won’t find on the point cost charts, because you’re a unique snowflake.
EARTH CLASSES
In addition to the hundreds of possible Classes (some assembly required) from previous editions of the Crawl, the Borant corporation is proud to offer a variety of Classes inspired by Earth! These Classes are only available to crawlers who select an Earthbased Race (see p. 128). As an incentive for crawlers to select these special Classes, they also gain a Silver Earth Box (GMs can find these on p. 321). The box contains an Earth Hobby Potion that guarantees 3 Skill Ranks in one of the many past times that fascinated the hosts of this cycle’s Crawl, plus at least one bonus item!
ARCANIST
Arcanists are magical artisans with secret knowledge of the processes required to manufacture arcane items. These crafters can create a broad range of traditional and not-so-traditional magical items. Making arcane items often takes considerable time and requires specific, sometimes hard-toget ingredients. Arcanists maintain secrecy over their crafting recipes and are often willing to pay handsomely for new recipes in their particular fields of expertise.
Boring Ol’ Arcanist
Class Type: Arcanist You decided long ago that you wanted to craft powerful magical items, but really never settled on a specialty. You’re pretty good in some areas and just average in others. At higher Levels, you may gain some additional expertise, but for the most part, you are a generalist. Still, when someone needs that special arcane item to defeat that big Boss, you might just be the Arcanist for the job. And if not, well, you’re probably the only Arcanist they can find, so you’ll make do. • +3 Intelligence • +2 Dexterity • +5 Arcane Skill • +3 Salvage Skill • +2 in a crafting Skill of your choice • +1 in a crafting Skill of your choice • Tier 1 Arcanist table • Arcane and one crafting Skill can be raised to Rank 20
Alchemist
Class Type: Arcanist Crafting arcane liquids, now that’s a fun thing! You can make all kinds of potions for all sorts of occasions. Plus, you’ve messed up enough potions to know how to make some pretty cool poisons, ranging from merely annoying to extremely deadly. Luckily, you’ve also learned, often the hard way, how to negate these poisons. Well, mostly. Don’t drink that gray one, just in case. • +3 Constitution and Intelligence • +5 Alchemy Skill • +3 Infusion Skill • Immunity to Poison • Tier 1 Alchemy table • At the end of each floor, add 1 to your Skill Advancement Checks for Alchemy and Infusion • Alchemy Skill can be raised to Rank 20
Douchy Wizard School Wand-Maker
Class Type: Arcanist Everyone wants that special wand. Rare materials, finely sculpted form, access to powerful magics. Well, someone has to fill all these custom orders! Not only
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can you make wands, but you can also make fancy staves and… toys? Well, maybe wand-shaped toys… not asking why you want those. All of these can be used by their wielder to focus their arcane energies and do wondrous things. Or maybe just make light and shoot Magic Missiles—to each their own. • +5 Intelligence • +1 Strength and Dexterity • −2 Charisma • +5 Arcane Skill • +2 Lore, Negotiation, and Salvage Skills • Tier-1 crafting table of your choice • Arcanist Skill can be raised to Rank 20 • Silver Earth Box, with guaranteed Earth Hobby Potion
Infernocrafter
Class Type: Arcanist Lighting stuff on fire is fun. You make a lot of things that inherently burn with magical fire, including flaming weapons and fiery magical items. Flaming arrows? Check. Flaming swords? Check. • +3 Strength and Constitution • +1 Dexterity • +5 Arcane Skill • +3 Smithing Skill • Resistance to Fire damage • Tier 1 Arcanist table • Tier 1 Smithing table • Arcane Skill can be raised to Rank 20
Prison Tattoo Artist Class
Type: Arcanist Sometimes you just gotta make do with the tools you have on hand and hope for the best. They might not be pretty, but they do the job. Who are we kidding? You can’t tell what these motherfucking tattoos are supposed to be! Just don’t say that to the lifer who’s been working on them all month for you. You can create functional, but not aesthetically pleasing, magical tattoos that grant a wide range of arcane abilities for a limited amount of time. • +3 Constitution and Dexterity • +2 Intelligence • +5 Tattoo Artistry Skill • +3 Calligraphy Skill • +2 Dagger Skill • Tier 1 Tattoo chair (table) • Tattoo Artistry Skill can be raised to Rank 20 • Silver Earth Box, with guaranteed Earth Hobby Potion
BARBARIAN
Barbarians are lightly-armored, rage-filled warriors. Many can harness that rage to gain special abilities. Others are just pretty good at smashing things. Many have thick, incomprehensible accents and are just better off shouting at you instead of trying to hold a civil conversation. Talking generally isn’t their strong suit anyway—just give them something to smash.
Boring Ol’ Barbarian
Class Type: Barbarian Like parading around in a loincloth and bashing heads? This is the Class for you! Just remember the Barbarian’s motto: what doesn’t kill you makes you stronger—as well as probably bleed a whole lot in the process. • +6 Strength • +5 Constitution • +3 in a Weapon Skill of your choice • +2 Endurance Skill • +1 Intimidate Skill • Rage (Benefit): Your melee attacks deal +1 damage for each Health Bar slot you have lost • +2 DR Buff
Gladiator Class Type: Barbarian, BYou were once a slave, but now you fight for glory! Well, you’re probably still a slave (you are trapped in a world-spanning dungeon where you’re fighting hordes of enemies for the entertainment of countless strangers, after all), but you do get some additional perks—as long as you manage to stay alive. You’ve been used and abused, but that has only toughened you and made you stronger. So strong, in fact, that your masters might be fearful of you and want to knock you down a peg. Or ten. • +3 Strength, Constitution, and Charisma • +2 in a Weapon Skill of your choice • +2 Performance and Intimidation Skills • +1 Attack of Opportunity Skill • Rage (Benefit): Your melee attacks deal +1 damage for each Health Bar slot you have lost • +1 DR Buff • Once per combat, after you kill an enemy, you can make an Unopposed Performance Skill Check. On an Amazing Success or better, gain +1 Popularity • One Weapon Skill can be raised to Rank 20
Harii
Class Type: Barbarian, Rogue You’re a lean, mean killing machine. And you look good in black. Like, all-black, head to toe. Some think you’re a ghostly myth, but others know better, as you use your stealth to terrorize your enemies at night, making them think you’re some sort of demonic spirit. • +1 Strength, Dexterity, and Intelligence • +4 Ambush and Stealth Skills • +2 in one Weapon Skill of your choice • Rage (Benefit): Your melee attacks deal +1 damage for each Health Bar slot you have lost • +1 DR Buff • Can see in total darkness • Access to the Desperado Club • Silver Earth Box, with guaranteed Earth Hobby Potion
Feral Cat Berserker
Class Type: Barbarian Cats couldn’t care less about you and your needs. Feral cats somehow manage to care even less as they barely eke out their own survival, living off cockroaches and rodents of unusual size. And sometimes things just get a little out of hand—out of paw? Prerequisites: This limited Class is only available to cat-based Races, such as Cat, Cat Girl, and Tigran • +2 Dexterity, Strength, and Charisma • +3 Slice Attack and Unarmed Combat Skills • +2 Dodge Skill • +1 Ambush Skill • Rage (Benefit): Your melee attacks deal +1 damage for each Health Bar slot you have lost • +1 DR Buff • Can see in total darkness • Silver Earth Box, with guaranteed Earth Hobby Potion
Shieldmaiden
Class Type: Barbarian, Fighter You are a fierce and skilled warrior who strikes fear in the hearts of your enemies—especially all those boys who used to bully you as a child. When you’re not busy kicking ass and taking names, you might be found working out in the gym, helping your family, or volunteering in your community. You can bring home the bacon and fry it up in a pan—after you hunt down the boar and butcher it, just like you did to that wretched boy Dustin who used to tease you and pull your pigtails.
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Prerequisite: This limited Class is only available to female crawlers • +3 Strength, Dexterity, and Charisma • −2 Intelligence • +5 Shield Block Skill • +2 in one Weapon Skill of your choice • Rage (Benefit): Your melee attacks deal +1 damage for each Health Bar slot you have lost • +1 DR Buff • One Weapon Skill can be raised to Rank 20 • Add your STR Mod a second time to your melee attack damage against males • Silver Earth Box, with guaranteed Earth Hobby Potion
BARD
Bards are storytellers, musicians, and poets. They are the custodians of the oral tradition, keeping track of historic people and events and sharing that information in a creative and entertaining way. Some just happen to be more entertaining than others (lookin’ at you, Jeff Hays). Some Bard-type Classes are eligible for Patrons, but you’ll have to find someone willing and able to serve as your Patron. It’s fun, like a Quest to find one. The GM has information on the process and some characters who might fill this role.
Boring Ol’ Bard
Class Type: Bard Every town and village has that one Bard who parties hard all night yet still manages to look refreshed in the morning. They drink, sing or play an instrument, then drink some more, pass out, then wake up to do it all over again the next day. If mead and beer weren’t so rich in carbs and sugars, they’d probably already be dead by now. • +3 Charisma • +3 Performance Skill • +1 in a Weapon Skill of your choice • +2 in a Spell of your choice • +2 Diplomacy Skill • +1 Good First Impression and Lore Skills • Access to all membership-based clubs, regardless of current memberships • Membership in the Dungeon Book of the Floor Club (all Spells) • Free room at all saferooms • You may gain access to a Patron • You pay +1 Mana to cast Spells that are not “Favored: Bard”
Artist Alley Mogul
Class Type: Bard, Merchant This Charisma and Intelligence-based Class is a modern-day merchant, using the siren song of merchandise to cast a spell on the wallets and purses of their prey. Using their superior artistic talent to entertain and entice fellow nerds, the Artist Alley Mogul travels the world to sell their copyright-infringing wares. While not particularly menacing physically, this plucky merchant is extremely difficult to hurt. A recent balance patch hit the Class, increasing gold-generating potency while reducing survivability. Members of this Class receive the following benefits: • +5 Dexterity • +5 Charisma • +2 Dodge, Negotiation, and Pathfinder Skills • +2 Shield Spell • A 25% discount at all stores plus a 15% bonus to money earned from sales • 10% interest earned on all coins upon descent to the next floor • Dodge Skill can be raised to Rank 20 • Silver Earth Box, with guaranteed Earth Hobby Potion
Former Child Actor
Class Type: Bard This rare subclass is an offshoot of the Bard Class. It can only be obtained by crawlers who have both earned the “Cut!” achievement and reached at least one trillion views. Once a spoiled brat superstar, then addicted to drugs, you have crawled back from the brink stronger than ever. You’re ready for your comeback. This Charisma and Chance-based Class could go either way. You’ll either rise to the top, or you’ll be dead in a ditch in a week. After a balance patch, it’s slightly more likely you’ll end up dead in that ditch, but this is your chance to prove them wrong!
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This unique Earth Class is based on the Bard/Rogue Jack-Of-All-Trades subclass, but with a few distinctive differences. In addition to the following benefits, the most distinct aspect of this multi-faceted Class is the Rank 3 Character Actor Skill. This Skill increases in Rank only upon descent to the next floor. Prerequisites: Must have Popularity 3+, receiving the Cut! achievement, to take this Class • +10 Charisma • +3 Character Actor Skill • +2 Cockroach Skill • Add 1 to your Skill Advancement Checks for Charisma-based Skills • Immunity to Poison and all diseases • The Manager Benefit • Silver Earth Box, with guaranteed Earth Hobby Potion
NecroBard
Class Type: Bard, Necromancer This unusual Class combines one of the mostloved occupations with one of the most reviled. Necromancers specialize in magic related to raising the dead. Bards must choose an entertainment-based Skill. Depending on this choice, whether it be singing, the kazoo, or storytelling, the resulting crawler will use this Skill to either entertain, protect, or glamour both the living and the dead. The NecroBard receives the following benefits: • +3 to Intelligence, Constitution, and Charisma • −2 Strength • +4 Performance Skill • +3 Turn Undead and Panty Dropper Spells • Access to all membership-based clubs, regardless of current memberships • Free room at all saferooms • You pay +1 Mana to cast Spells that are not “Favored: Bard” or that don’t deal Necrotic damage
Poet Laureate
Class Type: Bard The spoken word is your jam. Rather than singing or playing an instrument, you craft entertaining and usually scandalous verses about the rich and famous. This not only endears you to the common folk, but it also enables you to use your words to convince others to do your will. • +3 Intelligence • +2 Charisma • +5 Performance Skill with the written word specialty • +2 Earworm (as spoken word poetry), Heal Others, and Shield Spells • Access to all membership-based clubs, regardless of current memberships • You pay +1 Mana to cast Spells that are not “Favored: Bard” • Performance Skill can be raised to 20 • You must choose a Patron. The GM will give you a choice of at least two options when you select this class. • Silver Earth Box, with guaranteed Earth Hobby Potion
Professional Roadie
Class Type: Bard, Rogue Considered by some to be the backup singer to a Bard, the Professional Roadie possesses powers that can boost their comrades and maximize sonic effects. Whether working on a team or taking your act solo, the Professional Roadie has a wealth of experience to draw on and has dealt with the most difficult patrons. The ability to sort out broken equipment and manage healing elixirs makes you invaluable to a group trying to survive the Floor. The Professional Roadie spends a long time exploring the World Dungeon, utilizing their Skills to bargain for food and lodging from others. Highly versatile, a Professional Roadie often has a wealth of contacts on call should they need favors, information, or money that is owed to them. You also tell the best stories and can hypnotize a crowd with tales of days gone by and gigs you’ve played. • +8 split between Strength, Constitution, and Charisma • +4 Performance Skill, with a guitar specialty • +3 Negotiation Skill • +1 Iron Stomach and Repair Skills • Advantage on Checks against Poison or effects that give the Shit-Faced Debuff
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• At the start of each combat, you may declare that all the damage you deal is Sonic damage • Roll with Advantage when making a Repair Skill Check • Silver Earth Box, with guaranteed Earth Hobby Potion
Spellbinder
Class Type: Bard Everyone loves a good story, and most Bards are pretty good at telling them. You, on the other hand, are the master weaver of fantastical tales. Glorious adventures are your forte, and you effortlessly bring even the most dry and voluminous tomes to life with your passionate narration (with the exception perhaps of those from authors who seem to write several 1,000-page books a year, with a never-ending narrative). Your storytelling demands the rapt attention of all who hear, even when they’d rather ignore you. Like in the midst of battle. Or during sex. Your oration is so immersive that your listeners can’t help but feel a sense of loss when the story eventually ends, making them yearn for the next, even though it might be years before it reaches their ears. (Yeah, thanks for that, Jeff Hays).• +2 Charisma and Intelligence • +2 Good First Impression, Lore, and Performance Skills • +2 in Hot Stuff Aura and Panty Dropper Spells • Add your CHA Mod a second time when making a CHA Skill Check during a potentially hostile situation • Access to the Spellbook of the Floor club (“Favored: Bard” Spells only) • Once per day, you can draw the attention of everyone on the battlefield for a round, preventing them from attacking (this includes party members, Mobs, and minions, but not Bosses)
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CLERIC
Clerics cozy up to a deity and hope for a measure of its power. They’re not necessarily true believers, but they do need to keep their god’s rules and regulations. And the gods are fickle bastards.
Boring Ol’ Cleric
Class Type: Cleric Whether do-gooders or downright evil, Clerics exist ostensibly to serve their god and lead their god’s followers. Some do this with loyalty and reverence. Others do so out of fear or in hopes of rewards. Either way, being a Cleric has its ups and downs, sometimes leaving you dirt-poor and other times providing you with that private jet you “need” to serve your god. • +4 Charisma • +3 Intelligence • +2 in a Weapon Skill of your choice • +3 Religion Skill • +2 Heal Others, Shield, and Turn Undead Spells • Access to the Spell Book of the Level club (“Favored: Cleric” Spells only) • Access to Club Vanquisher • Must worship a deity (see Deities & Worship, p. 163) • You cannot choose a Cleric-type Class if you have access to the Desperado Club
Black Inquisitor General
Class Types: Cleric, Mage, PaladinYou are a true believer who seeks out and kills those who have betrayed the faith… and you might enjoy this sacred duty a little too much. Yeah, who are we kidding? You’re a psychopath who’s out to inflict pain on others, and you’re using your deity as a convenient excuse. • +3 Strength and Intelligence • +1 Charisma • −2 Constitution • +3 Find Trap Skill • +3 in a Weapon Skill of your choice • +2 Trap Engineer Skill • +2 in a Spell of your choice • +1 Religion Skill • Can see in total darkness • Must worship a deity (see Deities & Worship, p. 163) • Access to all membership-based clubs, regardless of current memberships
Santero
Class Type: Cleric You can call upon powerful spirits for aid as you provide guidance and protection to others, and you do it with color and flair! This Class is a hybrid Necromancer Cleric with tanking and support tendencies. • +3 Strength and Charisma • +2 Constitution • −2 Intelligence • +2 Heal Others, Shield, and Soul Collector Spells • +2 in a Weapon Skill of your choice • +2 Religion Skill • +1 Endurance Skill • Access to the Dungeon Book of the Floor club (“Favored: Cleric” Spells only) • Access to Club Vanquisher • Must worship a deity (see Deities & Worship, p. 163) • You cannot choose this Class if you have access to the Desperado Club
DRUID
Druids practice magic focused on the natural world, typically as defenders of the wild. Their magic grants them Spells that harm, heal, and manipulate the environment.
Boring Ol’ Druid
Class Type: Druid Typical tree-hugging nature lovers, Druids are protectors of flora and fauna alike. Sometimes they can get a bit overprotective. Don’t get caught littering, as they’re more than willing to exploit ecological forces to punish their enemies. So pick up your trash, or else your pulverized bones will serve as bricks for a retaining wall around some Druid’s garden. • +2 Intelligence, Constitution, and Dexterity • +3 Nature’s Breath Spell • +3 in a Spell of your choice • +2 in a Spell of your choice 3 148 Copyright Renegade Game Studios. Unauthorized distribution prohibited. 08/25/2026. 1 • +2 Survival Skill • Your Mana recovers at twice the normal rate in a natural environment • Access to the Dungeon Book of the Floor club (“Favored: Druid” Spells only)
Herbalist
Class Type: Arcanist, Druid You’ve spent years mastering the arcane properties of herbs—not the boring culinary kind, but the kind that make people question their life choices and maybe make a few more bad ones along the way. Every herb is a piece of the puzzle, every blend a calculated risk. The dungeon is your garden, and you harvest it with the enthusiasm of someone who genuinely does not understand the concept of “too much.” • +2 Constitution and Intelligence • +2 Alchemy, Cooking, First Aid, and Survival Skills • +2 Nature’s Breath and Dirt Clod Spells • Your Mana recovers at twice the normal rate in a natural environment
Lifebringer
Class Type: Druid You’ve traveled the wasteland, past former refineries, down furious roads, and around thunderous strongholds. You’re a survivor, and you’ve learned how to restore the dead lands and help flora to grow and thrive. While others fought the limited resources, often wearing nothing but chaps and some poorly applied sunscreen, you sought to bring life back to the desert. When you encountered lost souls, you took them in and helped them find their way, both figuratively and spiritually. You only wish you could get rid of all that sand that keeps getting stuck in the most uncomfortable places. There’s gotta be a spell for that! • +2 Constitution • +1 Intelligence • +2 First Aid, Pathfinder, Regeneration, and Survival Skills • +2 Nature’s Breath Spell • +1 Rank in all Spells with the Heal keyword • Once per day, you can grant Regeneration at your Skill Rank to all party members within 30 feet for 10 minutes
PHysicker
Class Type: Druid Your calling is to heal and protect others, and Mother Nature gives you the tools to do so. The natural environment comes to your aid in curing the physical ailments of the sick and protecting the weak. While some might think your “home remedies” are crude and archaic, they are every bit as effective as other magic and modern medicine (though they can get a bit smelly and gross by comparison!). I mean, leeches aren’t everyone’s cup of tea, and sometimes your remedies are slow to effect, but they can’t deny how much better they feel after a good bloodletting…
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• +3 Constitution and Intelligence • +3 Nature’s Breath and Oakhide Spells • +2 Rootfoot and Solsplash Spells • Double Mana regeneration when outdoors • Able to grant +1 DR to your party for 1 scene, once per day
Shepherd
Class Type: Druid Considered by some to be pacifists, Shepherds do their best to maintain an appearance of docility before unleashing their most potent weapons: their herds. Trained in the arts of healing, animal care, and protection, you have dedicated yourself to protecting your flock, no matter what form that may take. It may be a herd of goats, several cast-off Robogolems, or even the people you’re traveling with, but once you decide they’re part of your family? May the higher powers protect those transgressors who attempt to harm them. • +2 Intelligence, Charisma, and Constitution • +3 Animal Handling Skill • +2 Pathfinder Skill • +2 Nature’s Breath and Drain Life Spells • You can see twice as far as most creatures • Your Mana recovers at twice the normal rate in a natural environment • The Shepherd may not use melee weapons other than Herding Weapons (see p. 182) • Gain a friendly Pet • Pets in your Herd gain +2 DR • Silver Earth Box, with guaranteed Earth Hobby Potion
FIGHTER
Fighters are versatile combatants trained in all manner of martial weapons. They are durable damage-dealing frontliners, generally with good armor and lots of Hit Points.
Boring Ol’ Fighter
Class Type: Fighter You’re not sure which Class to pick, so why not stick with the classic Boring Ol’ Fighter? No big decisions to make here—just run up and hit stuff. You’ve got decent fighting ability but really suck at magic and Spells. Oh, well. Those things run out anyway, and why bother counting and calculating when you can just throw hands or get stabby with the bad guys? Nothing is as sure and consistent as punching, kicking, bludgeoning, hacking, and slashing your way through Mobs. • +2 Strength and Constitution • +5 in a Weapon Skill of your choice • +3 Dodge Skill • +2 to your choice of two of the following Skills: Aiming, Attack of Opportunity, Catcher, Shield Block, or Zone of Control Skills • Can access any Weapon Training Guild. Upon arrival on each floor, you receive a coupon good for one free training at a Weapon Training Guild
Pit Fighter
Class Type: Fighter Although you might not wear furs and carry a spiked stick, you’re often mistaken for a Barbarian. Unlike those rage-filled Barbarians, though, Pit Fighters are much more cunning and adept at survival, especially in close-quarters combat. You’ll use anything at your disposal to defeat your opponent, including the pit itself. • +3 Dexterity • +2 Intelligence • +1 Strength • +3 Attack of Opportunity and Dirty Fighting Skills • +2 Dodge and Improvised Weapons Skills • +2 DR Buff • Silver Earth Box, with guaranteed Earth Hobby Potion
Shotgun Messenger
Class Type: Fighter Sometimes you gotta make sure someone gets the message, especially when it’s time for your pregnant daughter’s ex-boyfriend to show up at the courthouse and do the right thing. In those cases, the Shotgun Messenger guarantees that message lands the way it’s supposed to—one way or another. • +2 Strength, Constitution, and Dexterity • −2 Charisma
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• +5 in a Ranged Weapon Skill • +2 Aiming and Intimidate Skills • +1 in all muscle-powered movement-related Skills • Can access any Weapon Training Guild. Each floor, you receive a coupon good for one free training at a Weapon Training Guild • Access to the Desperado Club • Silver Earth Box, with guaranteed Earth Hobby Potion
Straight-to-DVD Action Hero
Class Type: Fighter While A-Listers get to star in big-budget blockbuster movies, the Straight-to-DVD Action Hero barely makes enough to cover his rent and groceries. Forced to do his own stunts, the Straight-to-DVD Action Hero knows the basics of stunt work and weapons handling, though they’re also worse for wear due to the perpetually hazardous learning process. This is a Fighter subclass. Straight-to-DVD Action Heroes receive the following benefits: • +3 Strength, Constitution, Dexterity, and Charisma • −2 Intelligence • +2 Unarmed Combat Skill • +1 Driving, Running, and Performance Skills • Take no damage from falling • +1 DR • The Manager Benefit • Silver Earth Box, with guaranteed Earth Hobby Potion
Sword and Boarder
Class Type: Fighter Some people excel at fighting, but you specialize in taking ships and buildings. Often the first one through the breach, you’re not afraid to charge ahead and clear the room while your allies filter in behind you. It’s not like you prefer to charge in mindlessly, but if you have to, you become a rampaging juggernaut who gets in, inflicts damage, and holds the line while others catch up. Using your massive shield to keep yourself safe, you prefer to use the terrain around you to pin your foes down. They may have the numbers, but even a war party of ravenous Crocodilians would struggle to break past you! Your only weakness is that you cannot do things in half-measures: once you’re sent in, you’re gonna need a plan to get out if you can’t hold your ground. • +2 Strength, Constitution, and Dexterity • −2 Intelligence • +5 Shield Block Skill • +3 in an Edged Weapon Skill of your choice • +2 Attack of Opportunity and Catcher Skills • Access to the Desperado Club
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Monster Truck Driver
Class Type: Fighter You’re the type who walks down a nursing home hallway and doesn’t veer from your path, no matter how many shoulder-checks you have to deliver to grannies recovering from carpal tunnel surgery. You specialize in loud entrances, poor decisions, and turning perfectly good terrain into a highlight reel. This Class uses speed and size as both offense and defense, whether on wheel or heel, to make the crawler into an excellent tank. Prerequisite: This limited Class is only available to crawlers who have Rank 5+ in the Driving Skill • +4 Constitution • +2 Dexterity • −2 Strength • −2 Intelligence • +3 Gear Head, Driving, and Pathfinder Skills • While moving in combat, you have a CON Mod bonus in your Health Bar slots (only) equal to 1/10th of the Move value of your means of conveyance. If on foot, you must have spent a Move Action during the previous round to gain this bonus • You bolt across the room and slam through each entity in the way. [Rank = Floor Number] + DEX to hit, 1d12 Bludgeoning, 2d10+3ft Line, then you gain the Fatigued Debuff. Critical Fail on a Natural 4 or less. Cooldown: 30 hours. Add 1d at Rank 5, 10, and 15. Rank only increases by Floor • Once per combat, roll 1d2 when you lose 2+ Health Bar slots. On a 1, the attacker loses 1 Health Bar slot • Resistance to Force damage • Silver Earth Box, with guaranteed Earth Hobby Potion
Zulu Warrior
Class Type: Fighter You’ve trained from an early age under the tutelage of your elders, learning discipline and endurance. While others might prefer the relative safety of firearms and other ranged weapons, you prefer getting up close and personal to give your enemies an old-fashioned beatdown. Using your swift mobility, you can quickly flank foes and catch them off guard. • +3 Strength, Constitution, and Dexterity • +3 in one Melee Weapon Skill of your choice • +2 Attack of Opportunity, Endurance, and Running Skills • +1 DR • One Weapon Skill can be raised to Rank 20 • Silver Earth Box, with guaranteed Earth Hobby Potion
MAGE
In the World Dungeon, magic is common, but mastery of magic is rare. Most who practice magic maintain some form of martial or spiritual traditions, so they can access a wider range of tools. There is an order, however, which based much of its training on mastering only the metaphysical, for they believe that by perfecting their craft, they can transcend reality and escape into the source of all magic. Yeah, it’s weird and cult-y at times, but whatever gets you through to the next Floor, amiright?
Boring Ol’ Mage
Class Type: Mage Ever faithful to the old traditions, you, as an adherent of the Boring Ol’ Mage School (as their foes would describe them), strive to learn how to channel sheer arcane power at the cost of other Skills. Though some believe this equips the Boring Ol’ Mage Class with glass jaws, your rigorous focus on magic channels portions of your intellect into impressive effects. Several crawlers have attempted to waylay one of these Mages only to find they’re capable of channeling sudden destructive powers and manifesting Spells straight out of legend, often with the same showmanship and magical-sounding words found in movies, TV shows, and fantasy books. • +5 Intelligence and Charisma • −2 Strength and Dexterity • +3 in a Fire Spell • +2 in one Force Spell and one Sonic Spell • +2 in two different Passive Spells • +2 Lore Skill • +1 Arcane Skill • −3 Ranks in all Dexterity Skills (to a minimum of 1 Rank if you have any Ranks) • −3 Ranks in all Strength Skills (to a minimum of 1 Rank if you have any Ranks)
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Blizzardmancer
Class Type: Mage The Blizzardmancer represents the first step on a journey most Mages are too sensible—or too cold-averse—to attempt. While your peers are out there hurling fireballs and lightning bolts, you’ve chosen the deeply inconvenient powers of water and ice. You don’t explode things. You preserve them. In a block of ice. Yeah, that’ll teach ’em! And while you’re on your way back to your dorm to cry frigid tears into your pillow at night, don’t forget to drop some ice cubes in my drink. • +4 Intelligence • +3 Dexterity • −2 Strength • +4 Ice Blast and Frost Scar Spells • +2 Aiming Skill • Resistance to Ice damage • You can use the Aiming Skill for single-target Ice Spells
Crisper
Class Type: Mage To say you’re hot is putting it mildly: You’re literally on fire! You can generate flames out of nothing to protect yourself and absolutely roast others. Unlike other fire users, you can modulate how much heat you’re putting out, meaning you can do anything from cooking a quick meal to pelting your opponent with fiery pine cones. The Crisper can also add additional effects to their fire abilities. You can burn your opponents, sear them, scorch their armor, and even extend healing magic through your flames to heal others… as long as they don’t mind a few blisters in the process. By laying on your hands, you can also use your abilities to burn out harmful magics and effects hurting your allies. Crispers don’t excel in humid or wet environments, and despite their abilities, water tends to reduce their effectiveness. But if you need a fire user who knows the sheer versatility of one of the primal elements, the Crisper makes for a great support Class who can keep things warm and friendly among friends and fiery and destructive toward foes. • +3 Intelligence • +2 Dexterity • −2 Constitution • +3 Wall of Fire and Fire Fingers Spells • +2 Fireball and Wilbur’s Slow-Build Fireblast Spells • +2 Lore Skill • Resistance to Fire damage • No DR against Ice or water-based damage
Fire Spiritualist
Class Type: Bard, Mage Every party wants that healer who will wade into battle and pluck them from the brink of death. Well, that’s you! You have the burning desire to help others. I mean literally—your body glows, practically smoldering with powerful healing energies that can help your allies and harm your enemies. Just be careful not to get too close to any out-of-control water sources as they are bound to douse your healing flames! • +2 Intelligence and Charisma • +2 Holy Aura and Hot Stuff Aura Spells • +2 Heal Others and Intimate Touches Spells • Heal Others Spell can be raised to 20 • Ethereal Hug: Once per day for one scene, you can grant your party +1 DR, Rank 4 Regeneration (as per the Skill), +1 to hit on Weapon and Spell Skill Checks, and add 1d4 bonus when they deal damage • Vulnerable to Ice damage
Forsaken Aerialist
Class Type: Mage Some Mages use powerful magic to blast and destroy with all the subtlety of a runaway locomotive or a scorching fireball. But not you. You eschew the spotlight and instead seek out more elegant and discreet ways to take on your foes. You have learned how to bypass certain magical limitations to make even the simplest and weakest of spells into something capable of slowly and steadily taking down the most powerful of creatures, all while they are completely unaware of their plight. That frog in the boiling pot never knew what hit him!
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• +5 Intelligence • −2 Charisma • +3 Drain Life and Soul Collector Spells • +1 Alchemy, Infusion, and Tactics Skills • Double the duration of your Rank 5 and lower Spells that have a duration • Your Spells can be applied to a creature without it realizing it is under a Spell effect
Necromancer
Class Type: Mage, Necromancer You’re a Mage that specializes in manipulating life forces, sucking the life out of the living to raise the dead to do your bidding. Ever wonder why there are so many zombie apocalypse scenarios out there? It’s just Necromancers practicing their craft. Sure, the undead might be unruly and difficult to control at times, but they’re cheap labor, and there’s no threat of them unionizing—not intentionally, anyway. • +2 Intelligence and Dexterity • −2 Constitution and Charisma • +4 Soul Collector and Rise, Dead Minion! Spells • +2 Drain Life and Second Chance Spells • Once per rest, you can ask the corpse of a dead creature a number of questions equal to your INT. The creature answers as truthfully as it can based on what it knew in life • Whenever you kill an undead Mob, you heal 1 Health Bar, up to 5 Health Bar per combat
MONK
While Fighters focus on their weaponry and Mages focus on spells, Monks seek harmony and natural balance within themselves and the world around them. And they kick a lot of ass doing it—turns out it’s pretty meditative to slam your fists, elbows, knees, and feet into your enemies!
Boring Ol’ Monk
Class Type: Monk Often pugilists and unarmed combatants, Monks aren’t really all that devout or faithful: they’re just a boring ol’ Class from some dated kung fu movie or an archaic video game. You’re not like those Earth-based Monks who hang out in their monasteries chanting all the time, though you might want to be like those Shaolin Monks—they’re pretty fast and badass. • +3 Constitution and Dexterity • +1 Strength • +3 Unarmed Combat Skill • +1 Foot Soldier, Iron Punch, Powerful Strike, Pugilism, and Smush Skills • +1 in Dexterity-based Weapon Skills • Unarmed Combat Skill can be raised to Rank 20
Elemental Monk
Class Type: Mage, Monk You have focused your monastic training on mastering the elements. It’s not that you wanted to, but your monastery was too cheap to provide proper weapons or training facilities. So instead, you learned to work with what you had, and harnessed earth, wind, water, and fire in subtle and not-so-subtle ways. Your understanding of the elements enables you to see how they both complement and work against each other, revealing the weaknesses of elemental beings and giving you knowledge of how best to defeat them. • +2 Intelligence and Dexterity • +3 Unarmed Combat Skill • +1 Dirt Clod, Fire Fingers, and Frost Scar Spells • +1 in all Spells with the Electric, Fire, and Ice damage types • Advantage when attacking elemental creatures • The ability to breathe underwater • The ability to burrow • The ability to fly
Prizefighter
Class Type: Bard, Monk Just like the galaxy loves a big, multi-floor battle royale death dungeon, they love watching two creatures beat the snot out of each other. Some do it for money, some do it for glory, but they all turn their faces into raw pulp for the crowd. The creatures in this audience don’t care who is fighting who, as long as one of them ends up a crumpled, bloody heap on the mat before the night is done. Prerequisite: This limited Class is only available to crawlers who have Rank 5+ in the Pugilism Skill
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• +5 Constitution • +2 Strength • −2 Intelligence and Charisma • +5 Pugilism and Iron Punch Skills • 1 × Floor Number gold for every Mob you kill with a Pugilism or Unarmed Combat Skill attack • When you kill a foe with a Pugilism or Unarmed Combat Skill attack, +1 Popularity • Pugilism Skill can be raised to Rank 20 • Silver Earth Box, with guaranteed Earth Hobby Potion
Spirit Healer
Class Type: Druid, Monk Rather than focusing your knowledge of the body to harm, you use it to heal yourself and others through manipulating pressure points, lymph nodes, crystals, and any other health craze that was active when the World Dungeon opened. When pressured, you can also unleash your knowledge in practically painful ways on those who threaten you or your patients. • +3 Strength and Constitution • +1 Dexterity • +3 Drain Life Spell • +3 Smush Skill • +2 Heal Others and Heal Self Spells • Your healing Skills and Spells heal 1 additional Health Bar slot when targeting a single individual • Heal Others Spell can be raised to Rank 20 • Access to Club Vanquisher • Silver Earth Box, with guaranteed Earth Hobby Potion
Street Monk
Class Type: Fighter, Monk You grew up on the streets, scraping by every day to survive. It was there that your gritty, unorthodox fighting style germinated, then took root and blossomed into a beautiful flower with petals shaped like kicking ass. You thrive in close-quarters fighting and can readily use the terrain around you for both offense and defense. • +2 Dexterity • +1 Strength and Charisma • +2 Dirty Fighting Skill • +2 Streetwise and Unarmed Combat Skills • +1 Pugilism Skill • +1 in Dexterity-based Weapon Skills • +3 DR Buff • Silver Earth Box, with guaranteed Earth Hobby Skill Potion
PALADIN
Paladins are holy warriors—a mix of Cleric and Fighter—who often do battle in the name of their god. While this does spice up Fighters by granting access to magic, Paladins draw much of their power from their god, which means they’re subject to the same divine rules and regulations as Clerics.
Boring Ol’ Paladin Class Type: Paladin You can call upon powerful spirits (the ethereal kind, not the drinking kind) for aid as you provide guidance and protection for others, and you manage to do it with color and flair! • +2 Charisma • +1 Charisma • +3 Protective Shell, Heal Others, and Holy Aura Spells • +3 in a Weapon Skill of your choice • +2 Catcher or Shield Block Skills • Access to Club Vanquisher • Must worship a deity • You cannot choose this Class if you have access to the Desperado Club
Cavalier
Class Type: Fighter, Paladin This classic mounted knight type is bound by a code the dungeon doesn’t fully understand. They’re a frontline duelist optimized for momentum, spectacle, and catastrophic commitment. Many mounts are fragile, but yours is a trained warhorse (or similar), and its armor (called “barding” if it’s not natural armor) should help keep it alive for a while. The code you follow is up to you. You might be the protector of the downtrodden, of the frail, of lower-Level crawlers, of an opposite (or the same?) sex, of pets, or the badly injured. Or you might sell your sword to the highest bidder so you can make some sweet coin and live the good life—what little of it you have left down here. Who am I to judge? • +2 Strength and Constitution • +2 Catcher, Riding, and Lance Skills • +2 Shield and Smite Spells • When protecting someone under your code by using Catcher, gain the benefit of Playing to the Cameras (no Disadvantage, as this is a Passive Skill). This counts as your “once per session” usage • Gain a bonded Mount one size bigger than you with Move 40, barding with DR 10, a Trample attack, and a pet carrier for it • When you or your Mount is the target of an Attack, your fancy riding allows you to redirect an attack at your Mount to yourself or vice versa • Access to Club Vanquisher • Must worship a deity
Sacred Paladin
Class Type: Paladin Piety is not a choice: it’s a calling. You are pure and noble, a valiant protector of the innocent and avenger of the wronged. You can fight the good fight, heal the sick, and provide solace to the dying. Yeah, you’re that guy in the party—the one who won’t let anyone have any fun in this godforsaken dungeon. • +3 Strength • +2 Charisma • +2 Catcher Skill • +2 in a Weapon Skill of your choice • +2 Heal Others, Smite, and Turn Undead Spells • Access to the Dungeon Book of the Floor club (Favored: Cleric or Paladin Spells only) • +2 DR Buff • Access to Club Vanquisher • Must worship a deity • You cannot choose this Class if you have access to the Desperado Club
ROGUE
The cloaked figure moving through the shadows, the knife in the dark, and the nimble hands disarming a trap before it blows your head into a fine red paste. These are all the hallmarks of a Rogue, one of the most useful teammates to have in the World Dungeon—as long as they don’t get too greedy and decide you’re worth more dead than alive.
Boring Ol’ Rogue
Class Type: Rogue Thieves. Assassins. Black market merchants. Rogues come in all sizes and flavors, but the one thing they have in common is their love of money. Maybe money can’t buy you love, but it sure makes for a good time in the Desperado Club. Lookin’ at you, Author Steve Rowland. • +1 Intelligence, Dexterity, and Charisma • +3 Stealth Skill • +2 Dagger, Detect Trap, Dodge, and Lockpicking Skills • +1 Ambush Skill • Can see in total darkness • 1 x Floor Number gold for every Mob killed with a melee weapon • Access to the Desperado Club • Cannot choose this Class if you have access to Club Vanquisher
Bomb Squad Tech
Class Type: Rogue People who actually choose to work with explosives are the craziest bastards around. You excel at making things blow up. And while you’re good at keeping the bombs from going off in your own hands, Bomb Squad Techs still tend to lose both friends and limbs at alarming rates.
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Luckily, this Class comes with a benefit that can fix 50% of that problem. Prerequisite: This limited Class is only available to crawlers who’ve earned the Boom! Achievement • +2 Dexterity • +1 Constitution • −2 Intelligence (After all, only dumbasses would choose to do this for a living.) • +3 Bomb Surgeon and Find Trap Skills • +2 in all Explosive-based Skills • +1 DR Buff • Limb Regeneration Benefit: In 12 days minus your CON Mod, one limb fully regrows • Silver Earth Box, with guaranteed Earth Hobby Potion
Compensated Anarchist
Class Type: Monk, Rogue When the oligarchs want to manufacture a social movement, or better yet, stop one in its tracks, they must first bring in the big guns. The paid protestors. The Agent Provocateur. This Monk/Rogue hybrid Class is a trapmaking, bomb-making, social-media dynamo. The Compensated Anarchist will happily throw a Molotov through a window one moment and step in front of a camera to plead for the violence to stop the next. Experts in hand-to-hand and dirty tactics, the Compensated Anarchist only suffers in more traditional fighting techniques. A recent balance patch has adjusted this Class’s values, but those who want to follow in Carl’s bare, delightful footsteps can still benefit from this Class’s wide array of bonuses. Prerequisites: This limited Class is only available to crawlers who have Popularity 3 or higher and have Rank 5+ in the Explosives Handling Skill • + 5 Charisma • +1 Intelligence • +2 Backfire, Escape Plan, and Find Trap Skills • +1 Bomb Surgeon, Hide in Shadows, Trap Engineer, and Unarmed Combat Skills • +1 Fear Spell • Add no Stat Mod bonus damage when using Edged Weapons • You pay +3 Mana to cast damage-dealing Spells • At the end of each floor, add 1 to one of your trap-related Skill Advancement Checks • At the end of each floor, add 1 to one of your bomb-related Skill Advancement Checks • Access to the Desperado Club • Access to the Naughty Boys Employment Agency • Silver Earth Box, with guaranteed Earth Hobby Potion
High Rise Grifter
Class Type: Rogue Pickpocketing marks in the park is nothing compared to making a big score, like ripping off a techbro high up in his tower, but with higher rewards come higher stakes. Only through meticulous planning and cunning execution can you hope to come out of your nefarious plots unscathed. Even then, you still need to assemble the right crew and acquire the right equipment. And after that job is complete, it’s on to the next one! • +1 Intelligence and Charisma • +4 Deception and Stealth Skills • +2 Dagger and Escape Plan Skills • +1 Determine Value and Negotiation Skills • Access to the Desperado Club • Cannot choose this Class if you have access to Club Vanquisher • Silver Earth Box, with guaranteed Earth Hobby Potion
Identity Thief
Class Type: Rogue Direct confrontation isn’t your style. Instead, you make your living through guile and deception, adopting the role of a rich noble, a trusted merchant, or a long-estranged relative to work your way into wealthy families and organizations where you can pilfer treasures and escape unawares. When it works, it’s great. When it doesn’t… well, as long as your legs still work, you can always run away, right? • +4 Charisma • +3 Dexterity • +5 Deception Skill • +3 Dagger Skill • +2 Investigation Skill
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• Tier 3 Makeup Table • Access to the Desperado Club • Cannot choose this Class if you have access to Club Vanquisher • Silver Earth Box, with guaranteed Earth Hobby Potion
Swashbuckler
Class Type: Bard, Fighter, Rogue You are daring and flamboyant, combining your exceptional swordsmanship and acrobatic agility with irresistible charm to win the hearts and purses of others. Your motivation may vary—perhaps someone killed your father when you were young, or your true love was lost to you while you were indentured at sea. Regardless, your tenacity and tenor have made you a foe to be reckoned with, while your charming wit and dashing style have generated a cult-like following. Even in the most inconceivable of circumstances, you can virtually do as you wish, with few dread repercussions. • +3 Dexterity and Charisma • +3 Rapier or Longsword Skill • +2 Balance and Dodge Skills • +1 Performance Skill • +1 Light on Your Feet Skill • Rapier or Longsword Skill can be raised to Rank 20 • You have Advantage when using a melee attack from a higher position than your opponent • Once per combat, after you kill an enemy, you can make an Unopposed Performance Skill Check. On an Amazing Success or better, gain +1 Popularity
Dungeon Crawler World — Consolidated Mechanics Tab (Books 1–8+)
Organized, deduplicated master list. Confidence tiers preserved: Confirmed (real stat block/detailed mechanic), Partial (category/lore only, no full stats), Name-only. Card/totem mechanics excluded throughout per standing instruction. This is a raw extraction tab, not a SKILL.md — reconciliation against the original rulebook dataset and any final novelty pass still needs to happen in a future session.
Flagged known duplicate (per standing instruction, kept visible rather than silently dropped): Amazonian — flagged earlier in this session as a likely duplicate of an already-covered rulebook race/entry; it does not appear in the final aggregated dump you pasted, so it’s carried forward here as a flag for your own reconciliation pass rather than reconstructed from memory.
Also flagged: a handful of internal inconsistencies surfaced during dedup, called out inline below rather than silently resolved.
CLASSES
Confirmed
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- Agent Provocateur (subclass) — +1 Int/level, +1 Sapper’s table skill/level, +2 Explosives Handling, Advanced Bomb Maker’s Workshop access, faster explosives training.
- Revolutionary, Guerilla — other two subclass options; detailed elsewhere but no stats captured (Partial).
- Monster Truck Driver/Juggernaut (Katia) — massive Con scaling with speed, weak Str, tank archetype.
- Street Monk (Li Jun) — unarmed melee, glowing-fist buff, acrobatic kung-fu style. (Li Jun’s cybernetic eye, the Engine of Tomorrow, gives combat-precognition/bullet-time.)
- Earth Mover (Zhang) — mage-tank hybrid, casts rock-based “Dirt Clod,” heavy segmented armor. (Zhang’s Cape of Odds: +15% all stats/Dodge, once/hr “Roll the Dice” 333-outcome table.)
- Slave Driver (Li Na) — multi-chain combat (fire/wind-blade/immobilize-lasso chains), can knock a target out on a timer/cooldown. Related skill: Profane Iron, originally Li Na’s, later shared to Carl via tattoo — summons multiple semi-autonomous prehensile chains for simultaneous multi-target attacks.
- Crisper (Tserendolgor) — flamethrower-wielding “Dog Soldier” class.
- Swashbuckler (Tigran class; Bautista) — sword-focused melee, relies on summon-figure backup items.
- Football Hooligan (Donut) — momentum/team-buff class; Mascot skill (pet kills → party dex/con buffs).
- Glass Cannon (Donut, 5th floor) — no Con gain on level-up but +15 Con base, faster spell training, lower mana costs.
- Banana Farmer (Mike Barnes 3) — druid-type, shoots seeds that sprout instantly, short range.
- Hammersmith (Firas) — melee class specializing in hammers/maces.
- Pest Exterminator (Louis) — cloud-spell cooldown/damage boost, paired with Cloud of Exhaust.
- Flesh Mechanic (Wynne) — healer class, can temporarily reanimate the dead; very taxing to cast.
- Glass Mage (Ghazi, “Mad Dune Mage”) — transmutation/energy specialist, sand-to-glass, crystallized terrain, energized-particle attacks. (See Zebani/Ghazi race flag above — possible naming conflict with a later “Ghazi” used as class/title for Emir Akbas.)
- Legendary Diva (Donut) — sings spells instead of using mana, must stay “in key”; Standing Ovation/Entourage/Encore (Heal Party) support songs + two offensive songs (psionic, ice).
- Deathbed Hellcat (Donut) — long-range sniper/assassin: quadruples existing spell range, boosted Dex, higher instakill chance, at-will invisibility, retains prior-floor spells.
- Fortification Engineer — construction-focused class that levels via building; used en masse by reinforcement crawlers to rapidly erect fortifications.
- Poisoner (Tipid) — original in-game class.
- Liquid Dervish (Tipid) — reissued “mercenary package” class on reentry.
- Big Game Spear Hunter (Bodi) — boomerang-enchanted spear throws.
- Eviscerator (Griffin) — throwing-knife/melee oriented.
- Plumbing Specialist — joke-named but real mechanic: a healer class that favors a large blade.
- Sergeant-at-Arms (Quan Ch) — mechanically tied to retaining/hoarding gear looted directly from killed crawlers.
- Tank Buttress (Volteeg) — piloting/crewing armored vehicles.
- Elven Legate (Colonel Boomer) — mass-buffs soldiers.
- Reaver Security Force Cyborg Drop Trooper — detailed mercenary class/lore.
- Sai Outpost Guard Mercenary Leader (Toyotomi) — casts Edifice Shield, an outpost-only defensive shield (doesn’t work on large palaces/castles).
- Trap Master (Justice Light) — confirmed via his cookbook-author info box (Race: Skyfowl); this supersedes an earlier mistaken “Origamist” guess for the same character.
- Valide (Selvi) — apparent healer-type class.
- Elite Gurkha Warrior (Donut), with Perpetual Tank subclass — warrior/melee class; upgraded skills for all pets/mercenaries (Mongo’s claws boosted, Cockroach boosted to level 15), party-wide melee skill bonuses.
Partial
- Storm Commander (Skyfowl-tied)
- Freelance Psychiatrist (Morris) — psionic class
- Spy (Bobby D.J.) — rogue-type
- Gut Rearranger (Vadim) — healer/rogue hybrid, dagger-focused
- Tundra Princess (Elle) — earth+ice hybrid, rare “four seasons” build path (one class per floor-transition ×4, strict stat control, completable by floor 12)
- Artillery Specialist (Akland) — builds/operates portable magical siege weapons
- Coin Tinker (Crafter Alliance) — merchant-type crafter NPC class
- Beastmaster (Zabit) — trap module bandolier, no demonstrated ability
- Origamist (Justice Light) — ⚠️ superseded — his real class is Trap Master (above); treat “Origamist” as a mistaken guess, not a real class.
- Weeper Commander — military/vehicle-crew class-rank hybrid tied to the Weeper tank vehicle
- Phase Sorcerer (Commander Stockade) — name-only within a partial entry
- Crest Barn Burner (Rosetta) — reissued mercenary-package class, name only
- Fleshmancer — shapeshift/changeling form used for surgical organ-transplant work; unclear if a standalone class or a temporary shapeshift state
- Comeback Kid (Donut, considered but not chosen) — bard/mage combo; “movie deal” reward hook; grants all skills from a crawler’s previous class iterations at higher level but imports their negative effects too.
Name-only
Kabaddi Raider, Animal Test Subject, Roller Derby Jammer, Trickster, Rogue Trapmaster, Riot Forces Support, Trebuchet Commander, Imperial Security Trooper (Quan Ch), Nimblefoot Enforcer, Holistic Healer, Blood Assassin, Fire Spiritualist (Imani), Knife Sharpener, D-Bag Geek (Low Thi), Weather Engineer (Tyler Storm), Pit Fighter (Britney) → Pit Champion (specialization), Prodromoi, Striver (Chin’Dua), Blood Tracker (Xindy), Profane Vitiate (Prepotente, from Forsaken Aerialist), Visionary (Dmitri, from Illusionist), Bogatyr (Maxim), Light Recon Specialist (Clint), Fugitive (Anton), Blood Swimmer / Armored Mage (name-only, undetailed), Sipahi (deceased crawler associated w/ Gutter Bumper spell — see Skills), Zoo Warden, Problematic Influencer, Las Vegas Showgirl (class-select-screen options, unchosen).